Aviation Studio
This studio invites students to explore solutions to enhance passenger comfort and experience in aircrafts with a focus on long-haul travel. Students will investigate user needs and cabin design factors to identify areas for enhancement. Working together with industry partners such as Boeing, projects in this studio will culminate in proof-of-concept prototypes and recommendations that address convenience, physical comfort, and physiological well-being.
Examples of problem statements in this studio:
- One device experience: how might we design the ground-to-air-to-ground experience to be controlled entirely from a user’s smartphone?
- Matter for aircrafts: could we imagine lights, air vents, and seats in the aircrafts being controlled by the smart home standard Matter?
- Watch parties in the air: how might we design an intuitive way for passengers to create and join watch parties while in the air?
- Game parties in the air: how might we design and intuitive way for passengers to play multi-player games while in the air?
- Interacting with flight attendants: how might we improve the experience of communicating and interacting with flight attendants using new technologies?
- New ways of working in the air: how might we use new technologies like the Apple Vision Pro to enhance and improve the way we work and entertain passengers in the air?
Project partner:
- Boeing Digital Aviation Research
Project supervisors:
- Dr Yen Shih Cheng (sc.yen@nus.edu.sg)
- A/Prof Patrick Chia (patrick.chia@nus.edu.sg)
Studio timeslot in Semester 2 AY2025/2026:
- Thursday 1 pm to 4 pm
Reimagining the ground-to-air-to-ground experience
Adjusting your sleep schedule in the air
Example of reimagined In-Flight-Entertainment system interface
Example of interface to create or join watch parties
Example of watch party interface
Example of interface to create or join game parties
Example of interface to start game party

