ProjectSim
Through an immersive swimming pool construction simulation, learners apply two key project control methods, Earned Value Management (EVM) and Earned Duration Management (EDM), to navigate realistic project challenges such as weather delays, workforce fatigue, and rework cycles.
This study is funded by NUS Learning Innovative Fund – Technology (LIF-T) grant.
Our learning outcomes
Key feature #1
Simulated construction site
- Authentic project environment replicating a real-life swimming pool construction site, with clear project objectives, given budget and timeline
- Interactive gameplay where learners oversee tasks, manage workers, and track progress
- Real-time project updates on cost, schedule, and performance indicators
- Dynamic work conditions reflecting real construction challenges like delays, rework, and resource constraints

Authentic context to build a swimming pool
Key feature #2
Resource dashboard
- Gantt Chart to track task progress, timelines, and dependencies
- Interactive task management with tutorials to guide learners in assigning workers and resources
- Real-time monitoring of resource utilisation and project status
- Self-regulated learning support with in-game tutorials for independent exploration

Tutorial on how to play the game for self-regulated learning

View workforce performance through the dashboard
Key feature #3
Random events
- Dynamic in-game scenarios such as rework, delays, and unexpected issues that impact progress
- Worker performance variability influenced by stress, fatigue, and differing skill levels
- Realistic project disruptions requiring learners to adapt schedules and resources
- Critical decision-making moments where learners reassess strategies to minimise delays and costs
- Enhanced unpredictability to mirror real-world construction challenges.

Workers' performance is also a variable to affect the project

Example of events that will affect the schedule and cost