SafeSim Design
This study is funded by SkillsFuture Singapore under Workforce Development Applied Research Fund (WDARF) Grant. The contributions of the IES DfS Workgroup and other anonymous practitioners are greatly appreciated.
Learning Outcomes
Utilise their roles as designers to apply the hierarchy of control in DfS process
Identify common design risks that can affect the safety and health of workers
Evaluate design risks based on severity and likelihood, risk levels and detailed safety review
Identify industry standards, guidelines, and norms when mitigating design risks
Critique different design alternatives to eliminate or reduce design risks
Formulate alternative design changes to manage design risks
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- implications of unsafe design throughout the project lifecycle
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- educate designers on the difference between design risks and occupational hazards
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- how to conduct risk evaluation, and
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- how to design out issues through various design-related controls
1 . Four stages of varying difficulty
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- Different design limitations
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- Address different learning outcomes
2 . Two phases at each stage
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- Exploration
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- Corrective
Setting Context and Guidance
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- Introduced to Mr Chief Designer (Mr CD) as the role of a "teacher"
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- Players to follow his instructions carefully
- Provided the players with "model" answers
- Allowing players to compare their answer against the suggested answer
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- Introduced to Mr Chief Designer (Mr CD) as the role of a "teacher"
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- Set the context
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- Role of the players in the game
- Objectives of the players: Consider situation from DfS point of view
- Teach how to use the controls
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- Set the context
Capturing Design Risks
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- Assess if the captured hazard is design risk or operational hazardÂ
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- Introduction of operational hazard as a red herring
- Train the players to differentiate design risk and operational hazard
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- Assess if the captured hazard is design risk or operational hazardÂ
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- Answering an MCQÂ
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- Immediate response with explanations
- Reinforce concepts
- Good for self-learning
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- Answering an MCQÂ
Rating the Risk Levels
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- Rate the risk based on severity and likelihood
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- Players can see their rating against the recommended ratings
- "Model" rating and explanation given
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- Rate the risk based on severity and likelihood
Design-related Controls
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- Choosing the most suitable measure
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- Ticks to indicate suitability (based on hierarchy of control) for the scenario
- *Note: Some options are NOT design-related controls or changes
- Immediate response with explanations
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- Choosing the most suitable measure
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- Ability to suggest alternative solutions
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- Based on the industry norms
- Enable creativity for players to develop feasible design controls/solution
- Sharing of ideas and experience
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- Ability to suggest alternative solutions
Bonus Rounds
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- Need to "unlock" by getting the correct option first
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- "Free play": Allow players to explore other controls