SafeSim Investigation

SafeSim Investigation (SSI) is a digital simulation game for incident investigation training where players collect evidence to unlock clues to complete an event causation technique (ECT) and recommend remedial actions.

This study is funded by National University of Singapore (NUS) Learning Innovative Fund – Technology (LIF-T) grant. The contributions of Mr Tan Kay Chen, Mr Timothy Yen, and Mr John Yap are acknowledged and greatly appreciated.

Our learning outcomes

Identify and evaluate the reliability and usefulness of different WSH evidence

Analyse evidence and information collected using the Event Causation Technique (ECT)

Recommend corrective actions and opportunities for continual improvement based on ECT analysis

Our approach

Overview of SSI

Multiplayer DSG structured in two phases

Investigation & Recommendation

Players collect multiple types of evidence

Documents, site observations, and NPC interviews to unlock ECT and analyse root causes

Authentic tasks and scenarios

Incorporates realistic site conditions, cinematic briefings, and voice-acted NPCs

SSI is a digital simulation game developed to help students learn how to investigate construction safety incidents in a realistic and engaging way. As undergraduates often lack site experience, this game provides a safe and practical environment for them to apply safety knowledge, analyse evidence, and make decisions like real incident investigators.

The game is based on real-world cases and was created with input from industry experts. It follows the authentic learning framework, allowing students to take on investigator roles, work as a team, and develop critical thinking skills through hands-on gameplay. By combining education, technology, and workplace safety, SafeSim Investigation helps bridge the gap between classroom learning and real-world practice in construction safety.

Key feature #1

Setting the context and introduction to the case

  • Team-based gameplay supports up to 3 players per team, and multiple players can play concurrently in separate virtual environments
  • In-game chat tool encourages collaboration, planning, and task distribution
  • Introduced to the ECT method to guide investigation
  • Cinematic introduction to contextualise the task and reinforce immersion
  • Game controls are displayed during loading to familiarise players before gameplay begins
Cinematic to help players understand the context of the game
Cinematic to help players understand the context of the game
Controls shown on the screen while waiting for the game to load
Controls shown on the screen while waiting for the game to load
Key feature #2

Phase 1

Collection of different type of evidence

  • Applies the 4P framework to categorise evidence
    • Part – physical items or equipment from the scene
    • Position – spatial or time-based relationships between items/people
    • People – interviews with witnesses or involved parties
    • Paper – documents such as permits, reports, or logs
  • Can collect three types of evidence
    • Site evidence – physical objects found on the virtual scene
    • Document evidence – digital files like permits, medical reports
    • Interview evidence – conversations with NPCs
  • Evidence collection is linked to unlocking ECT clues to reveal root causes of incidents
  • Players must answer a question tied to each item to earn points
  • Immediate feedback is provided to reinforce learning
  • NPC interview responses are voiced in authentic languages
Relevant question pertaining to the evidence will pop out to assess the player’s rationale
Relevant question pertaining to the evidence will pop out to assess the player’s rationale
Players can choose from the list of options on the right to interview the NPCs
Players can choose from the list of options on the right to interview the NPCs
Key feature #3

Phase 1

ECT clues

  • Incorporates an ECT diagram as a step-by-step guide for players
  • Unlock ECT Clues by completing relevant tasks
  • This guidance system aligns with the authentic learning principle of scaffolding
ECT diagram to guide the players
ECT diagram to guide the players
Key feature #4

Phase 2

Recommending actions

  • Drag and drop recommended actions to relevant ECT clue cards
  • Select action type and importance using dropdown menus
  • Submit their answers for scoring based on appropriateness and alignment with the evidence
List of recommended actions
List of recommended actions
Dropdown menu to determine the type and importance
Dropdown menu to determine the type and importance

Publications

A case study on the use of SafeSim Investigation simulation game to improve incident investigation education

Safiena, S., & Goh, Y. M. (2020).

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